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Author Topic: Truth about HiFace buffer  (Read 16173 times)
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ivo
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« on: August 01, 2010, 11:01:16 pm »

This could be useful for HiFace users. Below is the reply from Marco - the Hiface tech guy:

"hiFace hase an internal buffer of 8192 bytes, that is 2048 samples in total (1024 per channel). Of course, the bigger the player buffer, the better. It's a trade-off between memory usage and CPU time, the smaller the buffer, the les the memory used but the more the CPU time (more transfers have to be done in a second)."

I am running Adaptive mode with 2048 for buffer and Q1=1. Seems OK.

Ivo
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Music on internal HDD in FLAC-->LatestXX in QAP + PeakExt Mode[KS,Adaptive,2048,Q1=14,xQ1=1,Sch3,Low,Realtime,15 ms, SFS 2-400, Straight, stop all, MinOS]-->Windows 7 Pro SP1 x64bit-->Intel i5 based laptop [8 GB RAM]-->JKDAC32(HiFace based USB-I2S-DAC)-->Denon PMA-1500AE-->JBL E90 3-way speakers
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« Reply #1 on: August 02, 2010, 06:05:15 am »

If his HiFace can be addressed with 16 bits this is 64 samples. But if not - or it is used for anything above 16 bits - this is 32 samples (in 32 bit mode). yes

Peter
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W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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PeterSt
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« Reply #2 on: August 02, 2010, 08:50:54 am »

Hey Peter, don't get up too early ! Smack !

And then to think I knew I must be doing something wrong.
Of course 8192 bytes is 2048 samples. But it is 1024 samples when the HiFace is addessed in 32 bits.

Peter
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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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ivo
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« Reply #3 on: August 02, 2010, 10:43:52 pm »

8192 bytes / 2048 samples = 4 bytes per 1 sample = 4*8 bits per 1 sample = 32 bits per sample.

So, I guess XX is talking to HiFace with 32 bit samples if DAC is is set to 32 bits.

From the above, as I understand for HiFace I should be using "Device buffer size" = 2048 because it is as Marco said.

The question: Is that OK that I am using 2048 in both Special and Adaptive modes? I just want to understand given we know the underlying HW details what would be the right "Device buffer size" setting. Not talking here on Qs as it is pure XX stuff.

Peter, can you confirm my understandings?

Ivo
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Music on internal HDD in FLAC-->LatestXX in QAP + PeakExt Mode[KS,Adaptive,2048,Q1=14,xQ1=1,Sch3,Low,Realtime,15 ms, SFS 2-400, Straight, stop all, MinOS]-->Windows 7 Pro SP1 x64bit-->Intel i5 based laptop [8 GB RAM]-->JKDAC32(HiFace based USB-I2S-DAC)-->Denon PMA-1500AE-->JBL E90 3-way speakers
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« Reply #4 on: August 03, 2010, 09:11:23 am »

Quote
8192 bytes / 2048 samples = 4 bytes per 1 sample = 4*8 bits per 1 sample = 32 bits per sample.

I must be careful Happy but this would be for one channel. So, your result will be 16 bits per sample (and don't try to rephrase your line above, because it uses "sample" as a known constant, which it is not).

Thus, the buffer size stays the same (2048) but depending on the size of the sample (16 or 32 bits per channel) more or less samples fit into it.

Peter

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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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ivo
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« Reply #5 on: August 03, 2010, 10:09:24 pm »

So, if I understand correctly, XX talks to Hiface with 32 bit samples. This is from what I see in the left upper part of XX when I run it in QAP. At the left I see the original bit rate (for 16/44) it is 16 bit samples and 44000 Hz and then in right side I see 32 and 176000. So, I guess this means that XX sends 32 bit samples down to the HiFace, right?

So, about the buffer... Marco said that HiFace buffer is 2048 samples (1024 for each channel).

1) Is it true that using 'Adaptive mode' I should be using 2048 value in XX? (The tool-tip states that it is extremely important to specify correct buffer size here of the underlying HW)

2) Is it true that using 'Special mode' I should be using the same 2048 value in XX?

I just want to know if my mentoring is right according to knowledge about HiFace and the way XX is built. Only from this point I can go further and start investigating how actually the 'Q' impacts the SQ.

Ivo
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Music on internal HDD in FLAC-->LatestXX in QAP + PeakExt Mode[KS,Adaptive,2048,Q1=14,xQ1=1,Sch3,Low,Realtime,15 ms, SFS 2-400, Straight, stop all, MinOS]-->Windows 7 Pro SP1 x64bit-->Intel i5 based laptop [8 GB RAM]-->JKDAC32(HiFace based USB-I2S-DAC)-->Denon PMA-1500AE-->JBL E90 3-way speakers
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« Reply #6 on: August 03, 2010, 11:14:58 pm »

Ivo,

Right.

Yes.

No.


Ad 2 (No)

You can go as low as you want and your system is capable of. However, this is about the "internal" latency only, which just matters (as you will know or are able to hear).
Adaptive mode is only about the "net" or external latency. So, if all is right you can't go under 2048, hence under Q1=1 with a defined Device Buffer of 2048. IIRC 2048 was indeed my setting with the HiFace.

Quote
Only from this point I can go further and start investigating how actually the 'Q' impacts the SQ.

Although you sound as logical as always, I don't think this is true always. For example, once you like Adaptive Mode better, anything can happen. Even Normal Mode can be better, although I wonder whether there's anyone having real experience with that (at least I don't. no).

Peter
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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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wimck
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« Reply #7 on: August 12, 2010, 11:18:57 am »

Why do I still have problems with Adaptive mode with 2048 for buffer and Q1=1 (attended)?
Had to set it to 4096.
In unattended mode it's ok
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Windows 7 Ultimate 64bit SP1 and XXHighEnd on SSD - music on spinning disk @SATAII - Athlon II dual core 2,9Ghz - Engine#4 -Adaptive Mode - Q1/2/3/4/5 = 1/0/0/0/0 - Buffer 1024 - MIxed Contiguous - SFS 20 - Playerprio Low - ThreadPrio Real Time - All Services Off

PC -> M2Tech EVO -> 10 m Canare digiflex Gold II -> TagMcLaren AV192 / 2x250MR -> VS Unifield3 -> my ears
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« Reply #8 on: August 12, 2010, 01:27:44 pm »

Possibilities :

1. Your PC is too slow to "manage" Attended;
2. Same as 1 plus you play hires material;
3. You imply something (with Attended) that "spikes" too much, especially when playback begins.

Ad 3.
The "Too many buffer errors" may happen within a tenth of a second, and in that particular time period (again, I estimate it to go wrong at the start of playback) e.g. the Wallpaper may be written. This is a typicle example of a too high spike. But it would also be *the* example of consuming 10000 times less cpu cycles when done at Unattended and "Services Off".

Peter


PS: When you have some spare time, please mention your setup and stuff in your signature (kind of like I do it). This helps with guessing things at finding answers. Thanks !
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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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wimck
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« Reply #9 on: August 13, 2010, 09:00:22 pm »

1. I have a 2500 Mhz core 2 with lavel2 cache of 1 MB per core
2. no hires material, just flac's 16/44.1
3. XXHighend and Windows XP are the only programs running on this PC
   Never have the "too many buffer errors" message anymore but on some albums I have some short gap's, most albums play perfect.

PS: When I can find the time I shure will mention my setup!!
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Windows 7 Ultimate 64bit SP1 and XXHighEnd on SSD - music on spinning disk @SATAII - Athlon II dual core 2,9Ghz - Engine#4 -Adaptive Mode - Q1/2/3/4/5 = 1/0/0/0/0 - Buffer 1024 - MIxed Contiguous - SFS 20 - Playerprio Low - ThreadPrio Real Time - All Services Off

PC -> M2Tech EVO -> 10 m Canare digiflex Gold II -> TagMcLaren AV192 / 2x250MR -> VS Unifield3 -> my ears
ivo
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« Reply #10 on: August 13, 2010, 10:13:16 pm »

Hi Peter,

After reading your "Guide to Glitchless Playback" I have still some questions on the buffer stuff. Actually, I do not have glitches or stalls, since I moved from laptop to normal PC box equipped with the Hiface unit. Even more, I can have small and large Q1 values with the same buffer size setting and I hear smooth audio.

Engine4, KS, Special mode. I set "Dev buffer size" = 2048 samples in XX. This is because I talked with Marco and it is right number if 32 bit samples are going down from XX to Hiface. So, as I get from your guide, longer XX output buffer is when Q1-->max and shorter XX output buffer is when Q1-->min. In both cases I do not have glitches, just different CPU utilization via Task Manager.
Question1: From the above, what length of XX buffer is ment to give the best SQ if the character of PC allows having the whole range of Q values? I did listen at both when Q1=max and Q1=min and at both times the sound is acceptable.
Question2: Where does *latency* comes into picture here? As I get, the ideal setup would be having as small as possible the driver buffer and the same small software buffer, so the latency is at minimum. Can you comment here?
Question3: What about 'Adaptive mode'? Do Q values act the same like having larger Q means having longer buffer?

Note: There is no word in your guide about DMA. I am not sure how in Win7, but in earlier Win versions HDD could have been working in PIO mode, so utilizing the CPU on every access. So, having DMA working as intended may solve lots of problems with disk access, thus reducing possibilities of having glitches and reducing load on the CPU.

Ivo
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Music on internal HDD in FLAC-->LatestXX in QAP + PeakExt Mode[KS,Adaptive,2048,Q1=14,xQ1=1,Sch3,Low,Realtime,15 ms, SFS 2-400, Straight, stop all, MinOS]-->Windows 7 Pro SP1 x64bit-->Intel i5 based laptop [8 GB RAM]-->JKDAC32(HiFace based USB-I2S-DAC)-->Denon PMA-1500AE-->JBL E90 3-way speakers
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« Reply #11 on: August 14, 2010, 09:09:51 am »

Hey Ivo ... I hope you can still sleep ... Happy

Quote
Question1: From the above, what length of XX buffer is ment to give the best SQ if the character of PC allows having the whole range of Q values? I did listen at both when Q1=max and Q1=min and at both times the sound is acceptable.

I don't know ...
I don't know because this is not a measurable and/or scientific thing. But as far as we all are with everything, it now looks like the longer is the better because it seems to create the necessary emotion.

But it is so way way difficult to talk about it without our common knowledge on how it sounds. So, this is why the words in italics are there, and I try to derive this "vision" from all yours (visions);
Yesterday I had a flawed setup (DAC wise) and so I listened to something which could be more common like, say, you perceive sound. From theory I tried to solve it with extra detail and thus used a fairly low latency (512 dev and 4 samples XX). But it worked counter productive. Extra bad, and I clearly had to use Adaptive and 2048 for the device.
I only want to say : there is no way I would be able to so clearly make the choice when all sounds as should, and thus, how does this work out at your place ? I can't know ...

Quote
Question2: Where does *latency* comes into picture here? As I get, the ideal setup would be having as small as possible the driver buffer and the same small software buffer, so the latency is at minimum. Can you comment here?

I think I just did. It is no science. But that the sound will be very different is a fact.

Quote
Question3: What about 'Adaptive mode'? Do Q values act the same like having larger Q means having longer buffer?

Yes. But only internally (XX). So, here the Dev buffer always determines the lowest possible latency (like a Dev buffer of 2048 will never be able to have an internal latency lower than 2048). With Special Mode it is the other way around ... that never can have an internal latency longer than the Dev buffer.

Peter
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For the Stealth III LPS PC :
W10-14393.0 - July 17, 2021 (2.11)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
A: W-Y-R-G, B: *W-G* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> Blaxius*^2.5* A:B-G, B:B-G Interlink -> Orelo MKII Active Open Baffle Horn Speakers. ET^2 Ethernet from Mach III to Music Server PC (RDC Control).
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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« Reply #12 on: August 14, 2010, 03:07:11 pm »

Note: There is no word in your guide about DMA. I am not sure how in Win7, but in earlier Win versions HDD could have been working in PIO mode, so utilizing the CPU on every access. So, having DMA working as intended may solve lots of problems with disk access, thus reducing possibilities of having glitches and reducing load on the CPU.

UDMA is already integrated in the system, UDMA mode 6 to be precise.
Check HD-tune Pro for eg.



Roy
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(Sept 30, 2010)                                                
W7 Ultimate x64 Tweaked/60 GB SSD OCZ Vertex (1.50)/Gigabyte GA-EP45-EXTREME/Intel Q9550 2.83Ghz/OZC Reaper 2x2GB/
Esi Juli@ soundcard (KS)(x2v-v0_978)(Tweaked Coaxial)/Nvidea Geforce 9800 GTX+/750 Watt Zalman ZM-750-HP/100 MB Fiber-Optical Internet/
(XXHighEnd 0.9z-2)
#4Engine, Special Mode, 48 samples, SFS 12MB, DAP, Scheme=3, Q1=1, Q2/Q3/Q4/Q5=30,30,0,0, PlayerPrio=Low, ThreadPrio=Realtime
x-Allow Format Change, x-Stop Services, x-Copy to XX-drive by Standard, x-Start Engine3 During Conversion
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