XXHighEnd - The Ultra HighEnd Audio Player
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15451  Ultimate Audio Playback / XXHighEnd Support / Re: Installing Vista on: June 30, 2007, 12:17:59 am
Sent you a PM Johan.
15452  Ultimate Audio Playback / XXHighEnd Support / Re: XX Useraccount on: June 30, 2007, 12:15:45 am
Ah ! ... didn't understand that.

But ... then you'd need Internet access in order to play ?
15453  Ultimate Audio Playback / XXHighEnd Support / Re: Installing Vista on: June 30, 2007, 12:00:58 am
Okay ... let's try to work this out.
I must look at a few things first ...
15454  Ultimate Audio Playback / Your thoughts about the Sound Quality / Re: XP vs. NT on: June 29, 2007, 07:55:10 pm
Adrian,

Just wanted you to know ... I didn't forget this !
I just didn't have much time for it no
15455  Ultimate Audio Playback / XXHighEnd Support / Re: Glitches on my Dell on: June 29, 2007, 07:52:53 pm
Hey Chris,

How is it going ? any progress / degress / superstress ?  Happy
15456  Ultimate Audio Playback / Playback Tweaks and Source related subjects / Re: Loudness War on: June 29, 2007, 03:57:17 pm
Hi Klaus,

Somehow, a longer time ago, I already started reading that page. Now I finished it. Well, yep, such a shame.

What occured to me though, was this phrase :

Many digital music formats now have the ability to analyse the volume of a given piece of music and either store this as metadata to allow the player to compensate on playback, or to losslessly alter the music file to match the volume to a standard level.

This first part I was already thinking about, but which I must reject because of the "no DSP" principle. However, the second part indicates that the result would be "lossless", or IOW retains the (boosted) original when we'd go back to that. Of course it doesn't say lossless towards to the original as how it ever was (??), but I'd say this must be the intention of the message. If it *is* about the letter then :

This would imply that the "boosting" somehow lineairly was performed, which I cannot imagine (remember the intelligently cutoff JVC tracks ?).
Likewise, when all is clipped anyway, it's too late.

But what about this "lossless" ? would it be possible you think ? (first going to 24 bits or more is okay with me)

Peter
15457  Ultimate Audio Playback / Chatter and forum related stuff / Re: Boozing about OS- and NOS DAC's on: June 29, 2007, 02:01:03 pm
Thanks Gerner.

For others ... I maybe add this :

Gerner here is THE example to whom I possibly 1,000 times have said : go get your nos-DAC and try it. Gerner wouldn't because the past had shown him that his os-DAC (a rather special one) presented more "music" and all.
But this was the past, and the past did not include XXHighEnd.

Okay, mind you : I do not provocate the nos-DAC for stupidity, possible less cost or whatever, and I too just have an $5K os-DAC on my shelves. But, from the indeed kind of stupid 1:1 theory APPARANTLY follows that the nos-DAC brings more for net result.
That this might not work with other players ... what can *I* do about that ...

To make this subject more lively to you all, I will summarize the 1:1 thing by means of one example only : synthesizer sounds, producing all wild waveforms from squares to upside down sawtooths. Now, take some time and hookup your scope, and look what happens with xxx oversampling. Sines ! All become beautiful sines.

With this in mind as a pure advantage for nos, there's the general perceivement that (and this is just one example) the nos-DAC goes off when the sound gets complex. Large orchestras, many instruments make it go wrong. And you know, I agree with that. However, I agree with that when a random player is feeding it, might it be software or the best boxed player. Not so with XXHighEnd !

Okay, I can stop blah-ing now, because it is just something you can try and hear for yourselves.

Additionally, for fun, I can refer to digital camera's, and then specifically the Kodac DCS SLR. What is psecial about this camera ? it lacks an anti alias filter ! Now, if this (photographing) is your world, you'll immediatelky recognize what I mean by that. The net (!) resolution of this camera just outclasses ALL. And this is only because of the lacking AA filter (AA filters almost explicitly blurr). This time, you can just see it. So much more easy then listening ...
Of course it has downsides just the same, and maybe it's not for nothing that this is the only camera lacking the AA fillter, many people having problems with it. But if you know how to use this special case ...

In many many aspects, audio is similar to imaging. The good thing of imaging is that you just can see what you are doing (to it) and what happens for results. I use this similarities heavily.

Much, much follows from this for sound quality, or better, the orginal naturality of it.

If you'd look to the "problematic" pictures of the Kodak DCS SLR, you'd see aliasing artifacts (mainly moiré). Say, in one out of 100 pictures this happens. So, this one small object on this one out of 100 pictures shows an artifact. But now look at the content of all 100 pictures, and compare the enormeous detail with the AA bagged camera. Detail means : discern between e.g. a dog and a human being.

HTH for better judgement (which always keeps on being yours).

15458  Ultimate Audio Playback / XXHighEnd Support / Re: XX Useraccount on: June 29, 2007, 01:14:53 pm
Adrian,

Of course you are right in that this would be more friendly, and so far I've been tearing my hair out on finding such a meachanism. But as you can tell ... this would allow you to just copy your userid and password to anyone ...
... with which I'm not saying that you or anyone in particuair would do that, but it happens, and it then spreads sooo easily ...

For that matter I had better given away the player for free, because so far it feels like a waste of my time to get this right and decent, while I actually should proceed on the quality of XX itself, on which so much can be done. On that matter, keep in mind that Engine#3 took (wasted) all of my time to just get going, and what you have now is just this version that's going ... yes

As an alternative I could have created (rather easily) a "one Code for one PC" license, but that would have implied you have to pay for each PC you want to use. And I just didn't like that, or even found unjustified where this all is (or might be) about trying out the various OSses or PCs.

Anyway, I hope the current setup is just satisfactory for you all.
Peter
15459  Ultimate Audio Playback / XXHighEnd Support / Re: Installing Vista on: June 29, 2007, 12:26:51 am
Hey Johan, very good !

One amendment : push the <Activate> button TWICE. Tongue
(once for the path reference, and once for the then obtained Code)
15460  Ultimate Audio Playback / XXHighEnd Support / Re: XX Useraccount on: June 28, 2007, 10:42:00 pm
Uhohh, Adrian, I'm afraid I don't understand what you mean. I'll try to respond by indicating things that work currently, in order to find out whether you understand the current procedure (I think you do, but then the question seems strange to me).

Quote
make it possible to log in from different pc


Currently you can use XX ON any PC. Is that wrong ?
Also, you can use your sound files from a central location (might that be your "problem").

Quote
It would be more comfortable for the user

What would be ? ... if you can play from any PC ?
Or do you mean the initial licensing proces ?

Quote
With this acoount it would be easy to change pc's and play anywhere you want.

Currently you'd just have to walk to the other PC. Or play them both at the same time ...

Quote
It would feel more like to own something.

Haha. I could make a Login before you can proceed with XX. But I have the hunch that this is all not what you mean. nea

So what is wrong ... ? must be something.  unhappy

Peter
15461  Ultimate Audio Playback / Chatter and forum related stuff / Re: Latency of 1/10 of a sample ? on: June 28, 2007, 08:41:24 pm
Oh my ... you're a bunch sharper than I am. This is from the time I worked on that (bd-design) :

Quote
... which was XX-XP ... Today it's XX-Vista and the latency is 1 sample if I want. But I don't because then I would be too late to fill the buffer again, which is related to the timer which is 1ms at least, and it's even very inaccurate. So there's somewhat grazy more to it.
The latency is determined by the speed the audio device swallows the samples, and the time it takes to refill the same amount of buffer, just
after you stuffed in the latest fill. Therefore your before mentioned "latency" of less than 1 sample is ... well, nonsense. : Wink: It just
can't work, even if you'd had the speed.

and from somewhere else overthere (Edit Mar 3 2008 : dead link by now, sorry) :

Quote
Sideways is the timedomain. Note the sideways steps of 0.02 millisecond.

So my timer data is still okay, but the time a sample lasts I had in my mind wrongly. So my 1/10 is only 1. fool

Thank you for pointing it out Klaus !



15462  Ultimate Audio Playback / Chatter and forum related stuff / Re: Latency of 1/10 of a sample ? on: June 28, 2007, 07:24:39 pm
Haha Klaus, sharp as always !

First off, the 1/10 of a sample is theoretical, just because a buffer in practice cannot be so small and is without sense obviously. However, it can be kind of measured by means of knowing the left headroom and variation of the space in the buffer.
An other angle is using a (special) timer which is far too low to be useful at all, and only when it's set to 0.05 ms it reaches the limit of the 2.4GHz core2Duo I use, that thread accessing one core only (but still inaudible to me).  One 44K2 audio sample is 0.2 ms -> my presented (!) math was a little bit off, granted. BUT, in what I say here a. I used one core and b. I used 44K1. With 88K2 the results are nearly the same, implying another factor of 2 "better". So I'm on the safe side here. Okay ?

Again, this is useless; Besides that the sampling frequency wouldn't be that low, it's already useless because of no timer is stable at that high rate. Also, the code to be executed in between is relatively too much influenced, so it really can't be measured. However, when we talk about the phenomenon latency as such, it would be true for sure. Mind you, "latency" is from DAW applications (better : useful there very much), and there it would apply, although in practice I think you'd have to say that the latency (say) varies from 0.02ms to 0.07ms or whatever would come out exactly, because of a. the variance in the timer and b. the code itself which would relatively stall the timer in a variance.

*ALL* is useless, when you'd see that it all is not about this, no matter how much we tend to think it is. We talked about this before, and very very carefully I'd like to say that this is kind of proven by Linux which would go (far) under the latency figures of the #1 and #2 Engines under XP, XX there still showing off (without you being there, I know).

For whatever it is worth, I mentioned it in the original post, just and only because people like to know this. So again, the fact that it would operate in the, say, real time domain, *for me* only makes me put out the real message : there's no way this player will be influenced by its near environment (other services etc.). And remember, this was just my objective !
This objective was good by the sole theory of we otherwise tweaking thee hell out of us, to let the PC produce better sound. We all know it, and we all tend to listen to the by itself valid things of even up to switching off the PC's monitor. I just created something that allowed us to avoid this stupidnesses, and the real time "figures" is just a means of proving for dumn theories.

Remember, in the end all is about jitter.


I said it before : Vista is great. But it's a stupid shame that nobody is able to help out on the elementary things of it. That's why it took me over 4 months to get the real grasp of it, and I can tell you, there's another 25% to catch for me. secret

I hope this was a useful answer for you. And don't forget (like I think I said in the original post already) : those small buffers just do not exist so there is no way to use out this super latency. Okay, on a 32 polyphone synthesizer perhaps where 10ms really is sufficient. So go figure.

Peter
15463  Ultimate Audio Playback / Why XXHighEnd / 30 | XXHighEnd - Technical workout on: June 28, 2007, 01:52:07 pm


Introduction anno 2013

Below you will find the uncensored text as how it was written in June 2007 - never changed since then. It were the first steps to change the Operating System's behavior so, that it would be better suitable for Audio Playback.
It was also the time that people started to discuss the "bit perfect phenomenon" because it could not be true that Sound Quality changed while the digital data was unmodified. Today, and maybe only since 2010-2011, it is generally accepted : Sound Quality sure can change. It changes per XXHighEnd version and the target always is "for the better".

Today a few more software players exist that operate similar to XXHighEnd. Or try to. But let's keep in mind : XXHighEnd was the first and it will probably be miles ahead of anything as long as we all keep listening to the changes I apply to your directions.

Peter


June 2007


General

When this forum was activated (May 28, 2007), it was expected that the users of the XXHighEnd Audio Player for a great deal would exist of people who currently do not PCs for audio playback. Another group would use PCs already. Both groups experienced the development of XXHighEnd, and with those people in mind this forum was created. Do note that both groups urged for highend audio playback in general, and that nobody cared about the technical insights of *this* player. Why ? well, because in the end it is about the quality of the playback, and not so much about the means to achieve that.

Besides this, from the beginning I (as the developer of XX from off August 2006) was participating in this thread from AVS (my first post is on this page) and it was clear for everybody what I'm about and what I was heading for. Also is was clear that whatever question I asked it remained without answer (a 100% score for that throughout the whole thread !) and whatever I stated was not rejected by the Microsoft people. From this grew XXHighEnd, which aimed for bitperfect playback in Vista from that point on (August 2006). Although I had that running as a stand alone "Engine" in the first days of January 2007, it took very much time to decently control that Engine, which I achieved in a first means (far from technically complete) as per version 0.8 of XX (June 17 2007). For reference : within the player this is called Engine#3.

Now, since implicitly this forum addresses others than the "known groups" mentioned above, the outlays don't suffice anymore, I think. You urge for technical insight, which I explicitly left out to keep things understandable for the groups I mentioned, and again, with their reference of the AVS thread anyway.

Bit Perfect

For the techies, or anyone else who feels that an audio player should be bit perfect for beginnings, yes, XXHighEnd is Bit Perfect with its Engine#3 for Vista. This is not achieved by means of ASIO (doesn't sound good IMHO) and this is not achieved by means of Kernel Streaming, which just doesn't exist anymore as such under the Vista OS. You could say it is "my streaming", and for those with some more knowledge of it, it runs in Exclusive Mode, what half of the AVS thread I referred to is about.
The player is bit perfect for any Signed driver for Vista, and by which means the endpoint device (DAC) is connected doesn't matter, might it be S/PDIF, USB or Firewire.

Because it is highly likely that you don't have the experience with a non-ASIO controlled audio stream in Vista and "when am I operating in bit perfect hence Exclusive mode ?" ... when you can switch off whatever audio device (not make it inactive), move the sliders and all, and the sound keeps on playing, then you're good. You then avoid the SRC, and "KMixer" (officially called Audio Engine in Vista scratching). You could check it by physical means (reading back the data etc.).

You can fairly say that what happens in there is Kernel Streaming, but officially this is not true (because KS is connected to physical Microsoft (API) code that's someting different, and it doesn't exist natively in Vista, hence when you get that running it's emulated). It is a new way of kernel streaming, which should be called "user streaming" officially, because it doesn't happen in kernel code anymore.

Latency

I know, you tend to (or could) measure the quality of an audio player with its latency. Mind you, please, I say this is non-sense (but never mind), although anyway the latency I can achieve with XX is about 1 44K1 audio sample. Well, if anything is non-sense, it is this obviously. Of course it can't work like this effectively, because of the buffer in the DAC to which you would be dependent on.
I had some wrong figures here before, which Klaus kindly pointed out to me.

As a sidenote I'd like to mention the two other engines in the player, generally referred to as Engine#1 and Engine#2;
Although they both have heir purpose, this is unimportant for what we deal with in this context. What is important though, is that these Engines too achieve a measurable latency of 112 44K1 audio samples, but which will be somewhat lower and just cannot be tested (because the buffer in my soundcard won't go lower). This *is* important to the sound for these two Engines, which both are kind of Direct Sound based. "Kind of", because I apply my own means of getting things going in there, and the important thing for you will be that this is not Kernel Streaming. *That* I apply my own means can be measured by the latency, and that it brings the better sound ... well, please take a listen yourself.

Real time

Back to Engine#3 under Vista ... this operates in real time mode. Maybe it is better to say that I couldn't find any means to let it have glitches, and obbviously I already know what the headroom is, knowing about the 1 sample latency, while actually the buffer size of the DAC is being used (which is inmensely larger). You could try it yourself by running anything in a reasonable high amount on the PC, and notice that the sound keeps on going without glitches. Do note that that currently I did not provide a means to uplevel the priority of the player just because it isn't necessary, but you should aldo not uplevel your test tasks in order to get the plat down then (would be unfair).

In fact this counts for Engine#1 and #2 the same, BUT, in there I *do* need uplevelled priority for the according threads making the sound, so in there this possibility does exist.

The above is important for the users, which I'd like to see as people who are unexperienced with tweaking PCs for decent audio playback. For that matter, above explained "real time" operation, was an explicit objective just to leave the PC be for those users, and this is just what was achieved and where a great deal of the quality comes from (you know that those tweaks can help, so now you can expect why the quality is better for starters).

High End

Strangely enough, where the mentioned groups of people just start listening and judge from there, you, say, techies won't dig that means. I must say, to a certain extend I am the same; If a player can't achieve bit perfect playback, why should I care to even start to listen (look at the AVS thread again, and you know).

Now, how to make clear why this should be a high end player, assuming this is a prerequisite for you to start listening to it. Difficult task ...

Ok, let me tell you that I created the player for one reason only : I couldn't get satisfied by all the players I could find back then. And yes, I know what can bother a player, and  I do know how to tweak my PC and all, and I was spending YEARS on it. So please trust me on this.

Then, I'm the kind of guy who doesn't like "filtering" means, in order to get the sound better. Thus, e.g. apply a certain cable to remove harshness, is not my kind of way. From that came the 1:1 playback as much as possible throughout the whole route, which begins at the PC. You could also say that I try to let the player be as accurate as possible.

I know this sounds stupid, knowing - or assuming that bit perfect = bit perfect. But sadly, this is not so. This is not so at all because all is influenced by jitter. So you could well say that all XX is doing, is eliminating jitter. Yeah yeah, I hear you say ... evil

I think I can hardly find more words to define how XX operates, unless I'd explain my means of doing it, which I won't for obvious reasons nea
So I guess it's time to get a listen. One more thing in this chapter maybe; without the background of the development period and all what happened, you might expect that in here we're talking about "the best PC playback ever". Well, nothing could be more wrong, and it would be the last thing I had liked to achieve (outclass other software players). So no, my objective was to get the best audio playback ever, which includes anything on this earth for playback means. This started with XMPlay, then Foobar, and then all the others, but my CD transport kept beating it. So only and just because I had this objective with great dissatisfaction after two years of trying, I thought to just create myself a player.

Djeez, I must pay for it ! yes

That this turned into a commercial product is not anything I wanted. Maybe it's hard to believe, but after having the first version ready for playing (which was oh so much better than anything else, and was so much "worse" than the current version(s)) I was in rather regular communication with the guy building my horn loudspeakers, and let's say that in my house on my old speakers readu to be replaced, all sounded better than in his studio with the super dooper speakers. I had XX and he had something else (and out of all he was the ONLY one I could find on the planet stribing for PC Audio Playback from a commercial angle (hence he had to sell he speakers by means of that)).
To keep this story short, he received XX and started to want it to be friendlier and such and so, and another came around his door wanting it too, and I ... I started to having to do it for "you". Ok. But for a bit of money then. Just for my good feelings that I spent well over 2,000 hours by now on it, ehh, besides my normal job that is (and knowing that it's far from ready).

No DSP

The one thing I keep far from is DSP stuff. No convolvers, no replay gain, no digital volume, no nothing. This is just my principle of getting the best sound. And I know already, that during the process of other people searching for better players (opposed to whatever they had), quite some people like saturated sound. The funny thing is, I don't like cold sound. The best part of it all is that the best is achieved by letting things through the best 1:1 as possible. Thus, *also* for those who like saturated sound, easily created by (more or less random (i'm not completely serious here of course)) DSP means. I just won't do it.

What I *will* do, however, is applying means without actually changing the sound data. A good example of it - and only in the context of how XX operates internally - is the "Doubling" of the data I apply. Looking at the DAC running at twice the speed just the same, you'd say this can bring nothing because effectively it shouldn't change anything (so that's why I think this is legit for "no DSP"). Well, as how XX operates it just does influence the sound, and whether it's for the better or for worse, is up to you.
On the very edge would be the Upsampling, which only emerged from situations with no bit perfect playback and what to my reasoning (and again how the player operates internally makes it better for quality in theory. Again, whether this is really so is up to you; in all cases it's an option. Btw, there's more behind this for reasons, like my struggle to get Vista bit perfect going, and this was a temporary solution while it was not. Now it just exists, and you can use it. Why not (it does change the sound definitely, confirmed by everybody).

Nos-DAC ?

This small chapter is only there because I can see that there are some misunderstandings about this;

There's these two worlds, one disliking the non oversampling DAC for good reasons, and another that just likes it for, say, unknown good reasons. Happy I say it like this, because from theories the nos-DAC is superbad.
Okay, so coincidentally I am from the other world, and I like it for my own reason : when I'm a believer of 1:1 playback, the nos-DAC is the best. I can extensively explain why *I* think this is net better than the oversampling DAC, but I did thet elsewhere, and in many places by now.

The most important message for this page, is that there's not one expression of mine anywhere that states that with an os-DAC XX won't perform. Nowhere. The only thing I do say, is if you follow the 1:1 route best (nos-DAC), all fits to what XX achieves, and if you don't (os-DAC) you'll be destroying what XX so carefully tried to achieve. Here too is a "net" for the overall result, knowing about the lacking (and actually needed filters and all). So, besides destroying partly what XX created (and remember this is partly only) it is coincidentally my opinion that an nos-DAC sounds best. This latter is unrelated to XX itself obviously, and in addition it's just *my* opinion.

Besides all, people with os-DACs are raving about XX just the same, and all togther this comes to a relative matter. Were you using an nos-DAC then with XX all sounds better, and were you using an os-DAC ... the same.

High End once more

Because you might have missed it on the other pages, and because it might help you at understanding why I call this a "High End" player, in the very end me and a few others are explicitly working on 100% natural playback of music. You could say "who does not ?". Well ...

It is not up to me to decide for how you perceive music, but since you want to have the best playback anyway, try to listen once more to the naturallity of instruments and all. Of course, all of your audio chain contributes to whatever you hear from it, but generally, how many things do distrurb ? a harshness here, a hissing cymbal there, a booming bass ehh everywhere, a tinny violin, a screeming voice, wrongish timbre, no involvement ...

Overhere in our listening rooms, we are at the edge of 100% music playback as it was intended. We explicitly work on that. I know, you can't do that with XX alone. But I'd really like you to know that XX currently gives you this very good base for it. Well, according to the so many ears coming to this same conclusion. And I can tell you, *everybody* was sceptic in advance. secret

Well, this must be it for commercials. The rest is up to you ! But for that maybe you want to know these things :

Installation nea

When you jump in these pages I can see that you might be quite suspicious on what's going to happen with this "install";

First off, there is no install as such. You copy the 10 files from the zip (See below) to any directory you like and you are good to go with XXHighEnd.exe.
For XP actually XXHighEnd.exe is all you need, since the icon files are only needed for your conveniency (and an install which doesn't exist can't attach them to antything Happy).
For Vista you'd need the dll's and the manifest file, this avoiding a bunch of (so far impossible ?) Vista whatever development stuff, and the XXEngine3.exe.
The Help file contains a brief explanation on when to use what Engine for best sound quality, and which html in the end might provide more means of offline Help.

So this is just explaining what is what, and in the end you just dump this where you like and start playing.
There is *NO* amendment to the registry whatsoever, or it must be out of my scope.
As long as you don't get your Activation Code there is *no* connection with the Internet whatsoever (see below).

Getting the Activation Code

Currently only PayPal is supported, and I must say, because of the fully automated proces I wanted to have for you, it's quite enough for me at this moment. yes
When you press the PayPal button (in the UnDemo section of the player), yes, I do send some information from the PC to an ASP page, which info is needed in order to get you a unqiue code for activation. But -and please mind this- the one and only reason I just *have* to send this information, is because I want you to have this means of using your license for all the PCs in your household you can find (which excludes your neighbour grazy). For that matter the process of "installation" (remember, it really is no install as such) is rather special (as explained here : Activation ... How ?), and I MUST have something to connect to "your household". The data which is drawn from your one Internet connected PC at the time of getting the Code is similar to what Microsoft does since XP, and it kind of defines it is you. The data is sent in an encoded form, and decoding never happens. All what happens is when the player checks for the Code, again the encoding takes place, and the results much match. Simple as that, and as honest as can be.

But :
Via email I do receive the decoded data, which is for your own saftey only; e.g. you might lose your Code. Also it can happen that you end up in a situation that you just can't get it to work anymore. In that case I'm just able to check it is you and help you out.

Peter
15464  Ultimate Audio Playback / XXHighEnd Support / Re: I Activated the wrong PC ... on: June 28, 2007, 07:47:26 am
http://www.phasure.com/index.php?topic=110.0

I know it was already solved for you Bert, but this would do it too.
15465  Ultimate Audio Playback / XXHighEnd Support / Re: Installing Vista on: June 28, 2007, 07:44:27 am
http://www.phasure.com/index.php?topic=110.0

innocent
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