XXHighEnd - The Ultra HighEnd Audio Player
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 on: November 15, 2017, 10:46:03 am 
Started by Nick - Last post by BertD
As far as I can see, this is controlled by the SFS alone. So have this high Q1 setting and the SFS controls the character of the highs and in the end this started to disturb me (too much of a flavor). My SFS is back to 0.9 and the rest is unchanged (see my sig as of this moment).

The lower SFS saves the day...  at 20 all is boooooring with thin high frequencies, no punch in the bass, no clarity, no warmth and voices without body.

Will play with SFS more but for sure not going back again to the low Q settings... (where did all the detail go and as you mentioned before
 the stuffed ears are back again.)


 on: November 15, 2017, 07:33:07 am 
Started by dsm - Last post by arvind
Hi Peter,

The X2 upgrade patch has sorted out my problem.

Thank you very much.

Best regards,


 on: November 15, 2017, 06:00:46 am 
Started by Nick - Last post by PeterSt
I don't know how to explain it, but what happens in half of the tracks is something which never occurred before : something like spell-bounding.
OK, that didn't make sense. Hips - oops

Maybe especially with my "test signals" music (think stuff from Gaudi and 200 others) there can be this "scratching" super saw upsweeping kind of sound. You probably won't what I mean by it becase you'd need to be in the kind of GOA scene (which I am not but this is a successor of House and we all know what that is) ... but think of a scratched LP. No wait, what a DJ does back and forth to make that bzhoop sound, often used in hip-hop. Or at least that is where it emerged, I think. Combine this with "super saw" which is a modern synth technique (sound); Yello in their latest Toy album uses that too in half of the tracks, but (luckily) mildly. Now :

What is totally new in our "SQ" of today is that this leads to Explosion or World's Destrucion or something of that kind. Not sure to what degree it requires my speakers to incur for this, but each time such a thing happens, it is total-shock. It seems to be related to inifite speed (try to find music with super saw synth sound) and how the slower starting on-off sound ends up in a higher frequency on-off and that in half of a second. It comes across as world destruction indeed and this is merely because you don't know where it ends. I just said half of a second, but would this frequency increase - which also carries increase in level - last twice as long, your windows will go out or the ceiling comes down.
This is a bit how I warned for things breaking, which is serious.

So if I now listen for 30 minutes to music, I will have said SH*T! for 30 times outloud - so many times this happens. But again, it is the type of music for a larger part.
Point is : previously not even one time SH*T! happened, so this is all new (and I am really not aware of using new speakers, amplifiers, DACs or USB cables). And again I say : how ever can this be happening.

It also starts to explicitly occur how black the background is. It almost comes across as all totally silent while music just plays (at loud levels). I am sure this contributes to this "world destruction" sense, as all comes as a surprise. And that with music I have played a 100 times if not 1000.

This is about dynamic behavior which explicitly has envelope. Maybe you need to have experience with programming synthesizer sounds, but envelope is how a sound evolves from 0 to maximum level and back to zero (think of one piano key and how it evolves). What now is occurring is that the envelope has many variations under way, and these now can be perceived. Think of this mentioned half of a second developing slowly, has some acceleration underway which also decays (the scratching with super saw sound which latter is on/off in itself) and from half on it accelerates to infinity, luckily suddenly ending or else things would break.
This variation in the envelope was just not there.

Below you see a super simple form of a tone (voice) with a decresing attack (the opposite of what I am talking about) a lowering in level (the decay), a duration of the same level (sustain) and how the sound dies out (release). And that a 500 times in half of a second and this suddenly being discernable.

A bit of background :

And with this example of super saw, try to envision how a large and fast system (with 2.09 XXHighEnd) can make things dangerously for the energy emitted :

OK, now I'm sacked.

 on: November 15, 2017, 04:38:04 am 
Started by Nick - Last post by PeterSt
Super thanks for that, Nick. I guess I am going to try when this all has settled somewhat.


 on: November 15, 2017, 04:33:35 am 
Started by dsm - Last post by PeterSt
I will avoid it now and see if burst of noise still happens.

I could incur for it myself last night (in this case by pressing Next (XXOSK) in Unattended which failed - but with Q1 of 48x50) and while the "51 cracks"  were reported on-screen, totally nothing was audible of it.

51 is the maximum which can occur but it will be caught before pushed out and 16 is the maximum which could be pushed out, hence what can slip through before it is detected. This counts for all sampling rates, so at the lowest rate of 44100/sec we'd have 0.00036 seconds of burst. You won't hear that. Happy At 16x upsampling this duration is 16 times shorter. Etc.
Notice that in the sofar posted "beta solution" (2.09-X2) 44100 (1x upsampling of 16/44100) is not covered for but in the final solution it will.


 on: November 14, 2017, 07:28:07 pm 
Started by dsm - Last post by Rmalits
Peter, yes, it was the blocked file problem. It's working now (version X1). I could have known that myself.

Yes, I am using the "End" button pretty often. I will avoid it now and see if burst of noise still happens.

Kind regards

 on: November 14, 2017, 07:20:59 pm 
Started by coliny - Last post by coliny
Yes it usually occurs Attended. Now I'm not sure it has happened Unattended. Will let you know if it does.


 on: November 14, 2017, 07:06:35 pm 
Started by Nick - Last post by Nick
I had chance to listen with the settings your posted Peter.

Q1 x xQ1 = 30x40.
Q3,4,5, = 1,1,1.
SFS = 20.
ClockRes = 15ms.
Custom Filter = Highest for 705600.
And just mentioning : Appointment Scheme = 3-5.
And thus OSD Text = Off. Wallpaper (front and back) On.

They have turned arround my opinion in my earlier post a couple of pages back.

I think there is defiinatly somthing good coming together with the high q1 values now that I have q3,4,5 =1, OSD text off and clock res 15ms also set. SQ is very coherent with very high detail levels and impact in highs (stength of cymbels for instance) is better. Purity of the highs could cut glass when music denands (in a good way).

Can I suggest another setting to try which is related to system overhead.

For a while I have been using windows network card interupt moderation settings to tune sound. There can be quite a SQ difference from this. I think it plays to the idea of lowering windows overheads.

Fron memory to set the n/w adaptor interupt moderation rate.

Control panel => device manager => network adaptors => double click the used network card => select advanced tab => in the settings list make sure interupt moderation is enabled => set interupt moderation  rate to the desired value from low to extream or adaptive (I gravitate to a setting of High or medium).

Reading around this the setting controls the hardware interupt frequency the network card generates. There are quite a number of additional settings in the advanced tab that can influance sq, but interupt moderation is interesting to try in combination with the new setting above.

Kind regards,

 on: November 14, 2017, 06:56:40 pm 
Started by dsm - Last post by PeterSt
Here is a new XXEngine3.exe which does not trip so fast as the previous one. At least it solves the situation of Arvind (which btw only happened with native Arc Prediction).

Edit Nov 17, 2017 : This is now here.

Anyone gets the Crack Detect message unjustified ? please let me know.
(unjustified is when you can repeat it at the same point in a track or a ttrack boundaries)


 on: November 14, 2017, 06:50:07 pm 
Started by dsm - Last post by PeterSt
Hey, I found a situation where I can incur for the noise. Actually thanks to the new tripping + logging of it, I saw it happening while actually trying something else (with amplifiers off Happy).

Do not use End After Track
or Kill XXEngine3 (click blue led in right hand border) when you did after all.


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