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Author Topic: "Ran out" entry in X3PB log  (Read 5442 times)
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« on: February 04, 2011, 12:05:00 pm »

hey Pete,

been meaning to ask what's the significance (if any) of the "Ran out" message that appears occassionally in the X3PB log?

I think it's new following Z4-0 release.

Ta Happy

--- snip from X3PB log --
Name attempt : Juli@ Ch34 ** Found ** ** Succeeded ! **
Filter found : \\?\esi#julia_01#5&2e82fd80&2&0001#{6994ad04-93ef-11d0-a3cc-00a0c9223196}\esi_wave3
Name attempt : Juli@ Ch1234
No ambiguous devices found.
-13
-14
-16
Set Device Buffer Size : 48  Samples of latency (Q1) : 3  (see more below for the applied KS Mode)
-29 (Start Playback)
FileBase : 44 Start at : 44 Corr : -48 FileLengthEnd : 127999932
21:02:44.3804420 First ChangeWP call
Special Mode !
31
31
31
21:11:48.6255524 Ran out.
31
31
31
21:20:52.8361584 Ran out.
31
21:22:02.2504729 Second ChangeWP call
31
31
21:27:06.5041082 Second ChangeWP call
31
21:30:07.9141443 Ran out.
31
31
31
21:36:48.1134632 Second ChangeWP call
21:36:48.1149634 Ran out.
31
31
31
21:45:52.3315701 Ran out.
-30 (EXIT)
-30a (EXIT)
-30b (EXIT)
-30c (EXIT)
-30d (EXIT)
-44a (Quit)
-44b (Quit)
Logged

(Sep 26th 2012) (0.9z-7-4 )
Parameters (0.9z-7-4) ->Coming soon...
Parameters (0.9z-6-1) ->Same as for 0.9z-6
Parameters (0.9z-6) ->http://members.iinet.net.au/~calibrator/XXHE/XXHE_parms_(0.9z-6).jpg
Hardware: Asus P5Q, H2O cooled 3.6GHz C2D, 8GB ram, W7 Ult X64 (NO SP1), O/S plus Galleries on 2x(OCZ 60GB Vertex2) -> ESI Juli@ (v0.978 drivers @ 48 samples) -> coax SPDIF -> Integra DHC-9.9 -> Hafler XL600 -> SGR Audio S-series Octagons -> aural organs -> nucleus accumbens sounds good !

====================
Turntables .. how quaint bored
PeterSt
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« Reply #1 on: February 04, 2011, 01:26:51 pm »

Rouchele ...

This ever was an indication for myself, and it denotes the more or less special situation that when a track (part) has played, at that exact moment the buffer with samples has ran empty. This normally is quite some coincidence. But what I now see (and think of for the first time), is that in a case like yours -playing with 3 samples of latency- chance will be 1:3 to let this happen, really.

But during the writing of this, it suddenly also springs to my mind that "debug code" like this - ever made for checking stuff at buffer boundary levels and which would happen at a relative LARGE amount of samples - is now performed once per 3 samples as in your case, or anyway much more than ever thought of when the code was created. This now obviously will lead to taking out that code, that by itself almost definitely leading to again a lower possible latency.

Your upside down nose is always good for something ... Happy Happy
Peter

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XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
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Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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« Reply #2 on: February 04, 2011, 01:45:00 pm »

thanks Pierre Happy

I had a feeling it may have been related to buffers but because it only popped up occasionally, and it wasn't apparent in the playback, I had forgotten about asking.

Any lowering of potential latency can't hurt.

Glad my nose has been useful again  Grin although of late it's needed a rather large umbrella to stop from drowning!

Cheers,

Russ
Logged

(Sep 26th 2012) (0.9z-7-4 )
Parameters (0.9z-7-4) ->Coming soon...
Parameters (0.9z-6-1) ->Same as for 0.9z-6
Parameters (0.9z-6) ->http://members.iinet.net.au/~calibrator/XXHE/XXHE_parms_(0.9z-6).jpg
Hardware: Asus P5Q, H2O cooled 3.6GHz C2D, 8GB ram, W7 Ult X64 (NO SP1), O/S plus Galleries on 2x(OCZ 60GB Vertex2) -> ESI Juli@ (v0.978 drivers @ 48 samples) -> coax SPDIF -> Integra DHC-9.9 -> Hafler XL600 -> SGR Audio S-series Octagons -> aural organs -> nucleus accumbens sounds good !

====================
Turntables .. how quaint bored
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