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Author Topic: SFS Privileges  (Read 31439 times)
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boleary
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« Reply #60 on: October 04, 2011, 03:03:16 pm »

Quote
The remapping of PCI memory is in the Chipset > Memory settings of my BIOS not in the area for video card settings.

Well, still can't find "remapping of PCI memory". In fact, there is no option whatsoever for "chipset", though it is shown in the BIOS system information screen, but its grayed out which I believe just means it's stating the info regarding the chipset.

 Anyway, in the "Advanced" tab I selected the "Integrated Graphics Config" and changed the "DVMT/Fixed Memory" from 256 to 128. That resulted in my being able to select any SFS, even 2000 SC, though I still had to start with the MC 200 SFS first. Clearly these huge SFS's were "fake." After playing around with things to try to get real SFS changes, about 40 minutes (turning off the minimize OS, several reboots, etc.), it started to "work" again: Going above a SFS of 400 resulted in a SFS error message and there was a clear difference in sound between a SFS of 200 and 400.  What's really strange though is that XX now acts like the OS is not minimized:  the first time playing XX after a reboot, with the OS minimized, the stop services screen takes forever to disappear, just like it did before the "Minimize" feature. BUT, I am able to get a SFS of 400 (anything larger gives an error) which I could only get with the OS minimized. Not sure what's going on.... wacko Though I do have my good sound back.
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XX2.07/MB: ASRock Extreme 4M , i7-3930K @ 0.5GHz/ RAM-OS W10586/32 Gigs 1600 DDR3/ Clarixa usb cable  /Q1,3,4,5 = *14*/1/1/*1* / *Q1Factor = 1* / Peak Extension: Off/Dev.Buffer = 4096 / ClockRes = *.5ms* / Straight Contiguous / SFS = *.02,/ Do Nothing With Cover Art / not Invert / *(Phase Alignment Off  / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3-5 / UnAttended (Just Start) / *All* Services Off except LAN & RDC/ Persist off/No OSD / No Running Time / Minimize OS / Boost on/XTweaks : Balanced Load = *40* / Nervous Rate = 1/ Cool when Idle = NA / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Best/ Time Stability = On/ No Up-sampling/R-2R DAC
PeterSt
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« Reply #61 on: October 04, 2011, 03:13:11 pm »

SFS freak !
haha

I think I will put up something like 0.9z-6-1 today, so at least you can't confuse yourself with combinations which won't work anyway. I don't say you do, but I will say that I don't understand much of it anymore. So, it will be more for myself, ok ?

Peter
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For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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boleary
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« Reply #62 on: October 04, 2011, 03:41:31 pm »

Sounds good Boss. (If you haven't seen Zorba the Greek, you should.)
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XX2.07/MB: ASRock Extreme 4M , i7-3930K @ 0.5GHz/ RAM-OS W10586/32 Gigs 1600 DDR3/ Clarixa usb cable  /Q1,3,4,5 = *14*/1/1/*1* / *Q1Factor = 1* / Peak Extension: Off/Dev.Buffer = 4096 / ClockRes = *.5ms* / Straight Contiguous / SFS = *.02,/ Do Nothing With Cover Art / not Invert / *(Phase Alignment Off  / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3-5 / UnAttended (Just Start) / *All* Services Off except LAN & RDC/ Persist off/No OSD / No Running Time / Minimize OS / Boost on/XTweaks : Balanced Load = *40* / Nervous Rate = 1/ Cool when Idle = NA / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Best/ Time Stability = On/ No Up-sampling/R-2R DAC
Nick
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« Reply #63 on: October 04, 2011, 08:41:39 pm »

Hi Nick,

I find that if I set SFS=500 with Straight Contiguous then provided I play a file via XX as soon as possible during the boot sequence then XX works fine (i.e. Engine3 grabs SC memory before other apps. do). However, if I let my PC go through the whole boot sequence go off for a cup of tea, wonder around, have a chat, read the paper then come back and play a file then I tend to get SC alerts and will not run on SC.

The strange thing is that provided I have been through the procedure of a reboot, run XX as soon as possible so that XX works on SFS 500 & SC then for all subsequent reboots there is no problem running on SFS 500 on SC even if I do not rush to run XX after a reboot. I cannot think of any reason why this should be - maybe there are some subtleties of memory allocation that are not obvious.

SFS=500 is about the max I can get easily and as Nick states above it is possible to coax it higher. It seems although I have 12Gig of memory this does not particularly help in getting a bigger SFS.

Question for Peter SFS=500Mb is shown in settings in XX so why does Engine3 grab over 3Gigs of memory what is the relation between SFS size and actual memory used?.

P

Hi Paul,

I also tend to play as soon as possible after booting. As Peter mentioned this seems to have a better chance of getting the memory allocated. You would think with your 12Gb there would be a very long run of continous memory somewhere  Happy

Best Nick.
« Last Edit: October 05, 2011, 04:21:33 pm by Nick » Logged

Audio PCs
PC No. 1: 621 motherboard Xeon 32 thread CPU.
PC No 2: X99 motherboard Xeon 28 thread CPU - modified motherboard.

 w10 14393 RAM OS => XX V2.10 / adaptive mode / XX buffer 4096 / NOS USB driver v 1.02 buffer 16ms / Q1,2,3,4,5 = 5,-,1,1,1 / xQ1 =30 / unattended / SFS 0.69Mb / memory straight continuous / system clock 15.0ms / Threadprio RealTime / Playerprio Low / CPU scheme 3-5 / 16x Arc Prediction / Peak Extend off / Phase alignment off / Phase off  / XTweaks : Balanced Load 35 / Nervous Rate 10 (or15) / Cool when Idle n/a / Provide Stable Power 0 / Utilize Cores always 1 / Time Performance Index = Optimal / Time Stability  On => Lush USB cable => modified NOS1 USB DAC => no pre amp => Orelo active horn loudspeakers with modified bass channel DSPs.

Music server: X99, Xeon 16 thread PC.

System powered direct from mains.
Scroobius
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« Reply #64 on: October 05, 2011, 10:50:51 pm »

Hi Nick,

I have to say that I was expecting a bigger SFS to be possible with 12Gig of memory. Maybe there is a limit in the o/s regarding the amount of contiguous memory that can be allocated to one programme otherwise it does seem odd that 12Gig does not allow significantly more. I can easily get 520 on a normal boot but not more. It is possible to nibble away and get more but it will be lost on a re-boot.

P

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621 Xeon 6120 LPS PC  -> Xeon Scalable 16/32 core with Hyperthreading On (all cores active) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.69  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Off / WallPaper Off/ OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelino Active Open Baffle Horn Speakers.
PeterSt
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« Reply #65 on: October 06, 2011, 07:13:39 am »

Around 500 is the absolute maximum; this is related to the audio engine being a 32 bit application (which it will stay for a while).

In the end it is about how much can be played from memory, and how "gapless" it will be. This means all has to be several times in there. So, the 2GB available is enough for an album to be there twice (think 800MB max for an album), but it is far from enough when we start to upsample that to 705600 in 32 bits (now suddenly an album is 25.6GB. See ?

As soon as 2 albums don't need to be gapless (and they don't of course) and 1 would fit in memory, all is different (could be setup differently by me). But 1 won't fit ever. Not with these upsample rates.

Don't think the 12GB in your PC isn't useful, because it allows for an easy contiguous memory allocation. Although these days it goes with 8GB as easy. Maybe with even far less.

Peter
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For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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« Reply #66 on: October 07, 2011, 12:14:37 pm »

Well Z6-1 works as described: changing SFS restarts the sound engine. The result is that I can't get a SFS larger than 200, so I'll be using Z6 instead. Call me crazy, but I get a much less "articulated" sound with a SFS of 400 which I can get with Z6. 

Perhaps someday the Maestro will figure this out.  Happy
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XX2.07/MB: ASRock Extreme 4M , i7-3930K @ 0.5GHz/ RAM-OS W10586/32 Gigs 1600 DDR3/ Clarixa usb cable  /Q1,3,4,5 = *14*/1/1/*1* / *Q1Factor = 1* / Peak Extension: Off/Dev.Buffer = 4096 / ClockRes = *.5ms* / Straight Contiguous / SFS = *.02,/ Do Nothing With Cover Art / not Invert / *(Phase Alignment Off  / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3-5 / UnAttended (Just Start) / *All* Services Off except LAN & RDC/ Persist off/No OSD / No Running Time / Minimize OS / Boost on/XTweaks : Balanced Load = *40* / Nervous Rate = 1/ Cool when Idle = NA / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Best/ Time Stability = On/ No Up-sampling/R-2R DAC
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« Reply #67 on: October 07, 2011, 02:03:54 pm »

So what you are saying is that with 0.9z-6 you are able to allocate 200, -watch the memory *increased* useage- and next allocate 400 and see double of the increased memory used. Right ?

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For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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« Reply #68 on: October 07, 2011, 06:19:47 pm »

A rhetorical question of course... Happy What can I say? The sound is the sound. I sent you some pics in case they offer any clues.
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XX2.07/MB: ASRock Extreme 4M , i7-3930K @ 0.5GHz/ RAM-OS W10586/32 Gigs 1600 DDR3/ Clarixa usb cable  /Q1,3,4,5 = *14*/1/1/*1* / *Q1Factor = 1* / Peak Extension: Off/Dev.Buffer = 4096 / ClockRes = *.5ms* / Straight Contiguous / SFS = *.02,/ Do Nothing With Cover Art / not Invert / *(Phase Alignment Off  / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3-5 / UnAttended (Just Start) / *All* Services Off except LAN & RDC/ Persist off/No OSD / No Running Time / Minimize OS / Boost on/XTweaks : Balanced Load = *40* / Nervous Rate = 1/ Cool when Idle = NA / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Best/ Time Stability = On/ No Up-sampling/R-2R DAC
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« Reply #69 on: October 07, 2011, 07:25:55 pm »

I can get 300 now. Don't even need to start MC first.

I play as soon as i can as Peter said we should do.

 Happy
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Januari 2017 XX 2.05
OriginAE x11v Home build HTCP ~ Asus x79 mobo 3930K 12 core underclock 500 MHz,
16GB, *Windows 10 Pro 64 bit build 14393.0* *from RAM*, music on music server / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = *0.10*  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core *3-5* / Not Switch Processors during Playback = Off/ Playback Drive *none* (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Not the best (OS from RAM issue) / Time Stability = Off (OS from RAM issue) / Custom Filter Mid 705600 / -> USB3 (Silverstone both sides isolated = Sw#3 of NOS1a = Up) -> *Clairixa USB 15cm* -> Intona Isolator -> Clairixa USB 0.70m -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink ->> Metrum Amps ->> Metrum Acoustics ESL Open Baffle.
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