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Author Topic: 03 | Audio Engine (#3/#4)  (Read 635 times)
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PeterSt
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« on: July 11, 2012, 03:00:02 pm »

Two Audio Engines are available :

Engine#3 = WASAPI
Engine#4 = Kernel Streaming

Both Audio Engines can play in Exclusive Mode only.
Exclusive Mode : The Audio Engine takes control over the whole core audio features of the Operating System, and no mixing or sample rate conversion etc. can be done (implied) by the OS.

While everybody can choose for himself what sounds the best, it is the most clear that Engine#4 is just that. Everybody uses it almost without exception.

Ever back when Engine#4 was introduced this became clear fairly soon, but since then many of the new SQ related (XXHighEnd) features have been applied to Kernel Streaming and not to WASAPI.

It may be nice to know that WASAPI was introduced in the first version of Vista, and world's first to use it for an Audio Engine was XXHighEnd (it took more than a year for a second appeared).

Warning :
It is the most dangerous to reject Engine#3 forever, when this has been done once (by all or by you alone). This is for a good reason :
WASAPI shows a most clinical sound, up to pure technical. Its resolution seems better than enything else. However, the same properties cause it not to be emotional enough. Now :
Many (really many !) environmental things change, which make Engine#4 (Kernel Streaming) sounding completely different, worth 10s Ks of money might you want to spend money on hardware. There is NO reason that Engine#3 won't show differences which suddenly turn out for the better.
But nobody tries anymore ...
It is a bit of a circle as well, because when nobody uses it, nobody encourage to improve om something which really could be better in there. The resolution is such an example.

Let's emphasize in this context that the resolution increased vastly for Kernel Streaming as well (over time and per new parameters) and that this did not debet the "emotion factor" dedicated to Engine#4, so why would Engine#3/WASAPI not be able to benefit from general improvements ?
« Last Edit: July 26, 2012, 01:56:03 pm by PeterSt » Logged

W7 March 15, 2013 (0.9z-8-3a)
i7-870 Hyperthreading On (8 cores) @ 2.9GHz, *16GB*, Windows 7 Ultimate N 64bit SP1 on SATAII spinning disk, *No Paging File*, XX on OS disk, music on SATAII spinning disks, Galleries on SSD, Engine#4 Adaptive Mode / Q1/2/3/4/5 = *30*/0/0/0/0 / Q1Factor = *10* (Dev.Buffer = 4096) / ClockRes = 15ms / Straight Contiguous / SFS = *120* / *120* / Phase not Invert / *Peak Extension On* / *Phase Alignment Off* / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3 / Playback Drive = USB3 2TB / UnAttended (Just Start) / *ALL* Services Off  / WallPaper On / OSD On / No Running Time / Minimize OS / XTweaks : *Ultimate* / Time Performance Index : *Optimal*  / Double Octo Arc Prediction Upsampling / -> USB3 (MoBo) -> 24/768 Phasure NOS1 async USB DAC, Driver v1.0.2 (16ms) -> main amps -> Horn Speakers.
Remote Control : None

W8 May 24 2013 (0.9z-9)
XXHighEnd PC -> i7 3930K Hyperthreading On (12 cores) @0.76GHz (!!), 16GB, Windows 8 Pro 64bit on *EMedia SATAIII* 2.5" 7200RMP spinning disk, XX on OS disk, music on USB3 Sharkoon, No Galleries / Engine#4 Adaptive Mode / Q1/2/3/4/5 = *30*/0/0/0/*3* / *Q1Factor = 10* / Dev.Buffer = 4096 / ClockRes = *1ms* / Straight Contiguous / SFS = *120* (max *120*) / not Invert / *(Phase Alignment On/Off not sure ! - I think Off*) Ph minus (strength *2*) / Playerprio = Low / ThreadPrio = Real Time / Scheme = 3 / Playback Drive 1TB SATAIII 7200rpm / UnAttended (Just Start) / *All* Services Off / No WallPaper / No OSD / No Running Time / Minimize OS / XTweaks : Balanced Load = *45* / Nervous Rate = 100 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = On / Double Octo Arc Prediction Upsampling / -> USB3 (MoBo) -> 24/768 Phasure NOS1 async USB DAC, Driver v1.0.3 (16ms) -> main amps -> Horn Speakers.
**Removed Switching Supplies from everywhere**

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