XXHighEnd - The Ultra HighEnd Audio Player
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Author Topic: Additional notes on 0.7f  (Read 3283 times)
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PeterSt
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« on: May 31, 2007, 05:19:52 am »


Wacky playback for tracksequence

With Engine#2, until stated otherwise, please do not press Next / Prev, or interrupt playing otherwise (e.g. click another track + Play or Stop + Play). The thing is completely wacky for these matters, and if you do so anyway, all will get messed up during that session.
Please note that the awkwardness of this has a good reason, and that's all the "illegal" I have to apply in order to get the sound right.
Anyway, put all you want to play in the Playlist area, maybe click the track you want to start with (default the first), press Play and stay away. dancing
Note the conveniency of saving the Paylist area content into a Playlist stored on disk (fill in a name and use the Save button), just in case the player might stop before you wanted it (which in the demo version is about always Happy).

Playtime in demo version

The playing time is 5 minutes + something between 0 and 30 minutes.
If you always have 5 something is wrong or you are very unlucky.

Memory needed

Please keep in mind that the player "officially" needs 2 GB of memory. This is a safe amount, and keeps you away from troubles.
If you do not have this, it can still work, but it is kind of more difficult to understand what is and what is not allowed then. I'll try to sum it up though :
  • First of all, this is NOT related to the 64MB thing you often hear about.
  • If you have not enough memory (see below), Engine#2 actually cannot cope with that. It will choke, stop, randomly errors. It does *not* use virtual memory.
    Engine#1 though, *will* then use virtual memory, and it will swap the track to disk again, and starts heavily reading from there. This implies degration of sound !
  • Engine#2 currently has poor memory management. This implies using more and more memory per played track that comes by, and actually it will be kind of coincidence if all goes right when the memory gets full at the loading of a track (but 4 out of 5 times you'll be okay). BUT :
    When you don't have the 2GB, you kind of ask for problems. For instance, when you have 512MB and the OS uses 300 of it, there's just over 200MB divided by 2 available for your track. That's 100MB on average, and that is some 9 minutes for one track.
  • When Doubling is on, the memory useage doubles too, and with the before example your track cannot be larger than 4.5 minutes.
  • When the memory is too low, that is, a next track needs to free old memory from the previous track (can happen with Engine#2 only), the larger the currently loading track is, the sooner things go wrong.
You can use TaskManager (rightclick on Taskbar - TaskManager), the Performance tab, to see the currently used memory. Remember, all is about the Physical Memory ("PF useage" at the left). Currently, with Engine#2 and too few memory in general (hence less than 2GB) you'll see it will reach the limit, and stays there, but varies per loaded track.
Using TaskManager will not degrade the sound as far as I can hear.
Logged

For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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