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Author Topic: Can I capture the sound of different XX settings... digitally?  (Read 5102 times)
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manisandher
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« on: November 20, 2016, 10:47:05 pm »

Following on from the 'Testing a few digital cables' thread (http://www.phasure.com/index.php?topic=3723.105), I've been thinking about something...

If I set up my Tascam recorder to capture the output of my USB-to-spdif converter digitally, will different SFS and Q settings in XX sound different on the digital captures?

For example, let's assume I set vol = 0, and no upsampling/filtering, ensuring a bit-perfect output from XX. Now, let's say I take two different captures:
1. with SFS=1
2. with SFS=120 (all other settings remaining identical)

Through a DAC, even though the output from XX will be bit-perfect in both cases, these two SFS settings will definitely sound different - we all know that, right?. However, captured digitally these outputs should be identical - the SFS and Q settings have no bearing whatsoever.

Why? Well because the only mechanism that could possibly cause them to sound different (implying playback through a DAC) is noise-induced jitter. There can simply be no other mechanism at play. And this mechanism is only at play at the point of conversion to analogue. When the output of the USB-to-spdif converter is fed to the Tascam's digital input, there is no conversion to analogue, so both captures should be identical, irrespective of XX's SFS and Q settings.

This then implies that XX is just like any other bit-perfect player in the digital domain. Perhaps this is why some people believe that 'bits are bits'. But what they totally fail to understand is that the different noise signatures from different players will cause different noise-induced jitter in the DAC, which in turn will affect the sound that the DAC produces.

Any thoughts?

Mani.
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PeterSt
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« Reply #1 on: November 21, 2016, 12:42:58 pm »

Hi Mani,

I had a "two hour typing" story which was hardly related, except it layed out what to do to determine differences - which can not be done practically anyway. Maybe I will post it later in a somewhat different context.

So ...

Quote
Any thoughts?

Nah, you won't be able to capture the differences.

Quote
But what they totally fail to understand is that the different noise signatures from different players will cause different noise-induced jitter in the DAC, which in turn will affect the sound that the DAC produces.

Don't worry, because the same people don't hear differences in anything to begin with. And what they hear they wanted to hear. Same as that they are closed to differences which emerge from stuff beyond (their) comprehension. That thus can not exist.

Luckily we have a "better" audience (Phasure forum), right ?

Peter
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XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 14/28 cores in BIOS and set to 10/20 cores via Boot Menu) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/0/0/*1*/ Q1Factor = *4* / Dev.Buffer = 4096 / ClockRes = *10ms* / Memory = Straight Contiguous / Include Garbage Collect / SFS = *10.13*  (max 10.13) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = *62* / Nervous Rate = *1* / Cool when Idle = n.a / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / Custom Filtering *Low* (16x) / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^3
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