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Author Topic: Latest versions of engines #1 and #2 and upgrade to #3  (Read 2485 times)
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xp9433
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« on: September 19, 2007, 05:05:14 am »

Peter

Searched but can't easily find answers to 3 questions:

1. Do the latest versions of engines #1 and #2 support Cue files or have Q slider etc?  dntknw

2. Where do I pick up/download the latest version of Engine #1 or #2 from?  unsure

3. Can I upgrade to Engine #3 for no extra charge when I eventually assemble a new PC with Vista OS, and keep #1 or #2 on my existing laptop?  scratching

Thanks
Frank
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PeterSt
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« Reply #1 on: September 19, 2007, 09:26:41 am »

Hi Frank,

Quote
1. Do the latest versions of engines #1 and #2 support Cue files or have Q slider etc?  dntknw

No, Engine#1 and #2 do not support cue files, although #1 could.
What I only now realize is that nothing prevents you from loading the large WAV from a "cue file" into the Playlist Area, while #1 and #2 won't play it (actually I wonder what happens then).

Whether it will be easy to implement the cue files for #1 I don't know.

Both #1 and #2 do not support the Q1 and they never will (is impossible).

Quote
2. Where do I pick up/download the latest version of Engine #1 or #2 from?  unsure

This would always be the latest version (like 0.9k as per now). BUT :
Actually it is more difficult to "see" this;
Where Engine#3 is completely independent of the XXHighEnd.exe, Engine#1 and #2 are not. The point is, the majority of the "SQ" comes from the GUI (which would be XXHighEnd.exe). Maybe not litterally the GUI, but it is that "interface" that determines when and how tracks are loaded into where Wink, and how much things interfere which eachother. For example, the support for cue files actually is done in that interface (and "interface" is literal here, because all is a matter of communicating with the, say, sound output), and in order to keep things manageable, parts of it are general. So what do I say ? well, that the support for cue files which is for Engine#3 only, may influence sound of #1 and #2. Actually this seems to have happend (J vs. K version SQ) to a kind of high degree (and unintentional). So the real answer is :

It has been months (5 maybe) that I worked on the SQ of #1 and #2, but in fact every change to the program influences.
People, particularly engineers, may be ROFL, but 0.9j vs. 0.9k just proves it. As long as you trust me that I actually did not change anything that could have mattered to SQ. It just does.
 
Quote
3. Can I upgrade to Engine #3 for no extra charge when I eventually assemble a new PC with Vista OS, and keep #1 or #2 on my existing laptop?  scratching

Yes, as per Activation ... How ?

Peter
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For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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