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Author Topic: mysterious unplayable wav  (Read 455 times)
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numlog
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« on: January 28, 2019, 08:20:52 am »

not an issue but something very very strange that popped up today and this is the most appropiate place for it.

all WAV files created with Aul converter will not play with wasapi in XXHE no matter what. no error only a short blue flash of the kill engine button

to highlight how specific this is:
  • only aul converter. attached are 2 flac-to-wav conversions from aul converter and another conversion software, freac, of the same source file. I probably changed every setting in aul and still nothing...see if it plays for you (dBpoweramp, foobar wavs also play)
  • only WAV, converting to any other format will play.
  • only XXHE and only wasapi. KS output, ASIO,  HQP/Jriver/foobar w/ wasapi - no issues.
    none of XXHE settings could make it play.
    location does not matter. same folders, different folders, same name, different name,  OS drive or external - nothing.

although strange it isnt the first example of hidden differences between WAVs, the reason of using aul converter in the first place is that the quality of XXHE's internal FLAC to WAV conversion is better than preconverted wavs from freac, which itself is better than foobar wav conversion.
Since a true need for pre-converted WAVs arose (to avoid copying to OS/XXHE drive for playback), I was trying aul converter as a better alternative to freac.


* fre ac wav.wav (689.3 KB - downloaded 12 times.)
* Aul converter wav.wav (689.14 KB - downloaded 10 times.)
* X3-20190128-061645.log (0.75 KB - downloaded 11 times.)
* X3PB-20190128-061645.log (0.16 KB - downloaded 12 times.)
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PeterSt
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« Reply #1 on: January 28, 2019, 08:39:07 am »


numlog, do you parhaps have a name we can address you with ? actually it is an unwritten rule that people should not be anonymous. And this is merely for recognition (say when it is a year after, etc.). Thanks.


Then first an actually not related remark :

Quote
Since a true need for pre-converted WAVs arose (to avoid copying to OS/XXHE drive for playback),


It may surprise you that this is for several reasons worse then the copying implied otherwise. One of the things is loading speed (from Playlist Area to Unattended Playback). You can watch it yourself by means of the progress of the highlight (on track) bar of the tracks being processed). With WAV it is one by one; with FLAC it is as many in parallel as your processor has cores available.

Peter
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For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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PeterSt
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« Reply #2 on: January 28, 2019, 08:50:43 am »

Quote
to highlight how specific this is:

In the X3 log file, you see the number 4992 appear twice. That is the number of bytes found for "audio data". And this will be derived wrongly from for now too many possible "wrongness". N.b.: The various players (also XXHighEnd) use all kind of consistency tricks to find missing header data and/or correct wrong header data.

In this case, but only at brief glance, it could be the length of the audio data itself but also the "block align" (summarized : how many bytes are packed into a block of data to form one round of all channels for one logical sample).

Since I am not going to correct this, it could be an idea to convert this to FLAC (XXHighEnd may be able to do this just the same, no matter it won't play it really) to after that convert it back from FLAC (XXHighEnd could do that again for you). Now it may be OK (header data corrected, *if* FLAC was able to make it consistent / workable in the first place).


Kind regards,
Peter
Logged

For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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numlog
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« Reply #3 on: January 29, 2019, 01:54:47 am »

I understand, you can call me Laurence.

Using a HDD for storage has objectively better SQ (on this system) than a storage SSD or OS SSD. I noticed this with FLACs but that makes no sense, it always the WAV conversion on the OS SSD that you hear.
others on computeraudiophile confirmed HDD are better for storage.
WAVs on the HDD is even better.

flac conversion wasnt able to correct the header data, if that is the problem with the wav.
I dont understand the explanation, but all I was wondering is if you had an explanation.

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PeterSt
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« Reply #4 on: January 29, 2019, 05:02:50 am »

Laurence,

Quote
I dont understand the explanation, but all I was wondering is if you had an explanation.

The writer of that software you use puts the wrong data in the header of the file. This data - via via - determines the length to play; Somewhere that is wrong. And apparently FLAC encoding can not even deal with it ... (and if other software can, you / that software is in luck).

Quote
Using a HDD for storage has objectively better SQ (on this system) than a storage SSD or OS SSD.

It depends on the SSD, but generally I agree with that. If you search this forum for "SSD" I suppose you run into a bunch of posts dealing with this, over 10 years ago. But YMMV.

The approach is the exact other way than you envision : denote a "Playback Drive" of which you expect it sounds good and imply with it that also the WAV is always copied to that (XXHighEnd takes care of this). Can be a HDD (they all sound different), an other SSD (same), a USB stick, an SD card, ... anything.

Best regards,
Peter


Logged

For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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numlog
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« Reply #5 on: January 29, 2019, 07:02:35 am »


The writer of that software you use puts the wrong data in the header of the file. This data - via via - determines the length to play; Somewhere that is wrong. And apparently FLAC encoding can not even deal with it ... (and if other software can, you / that software is in luck).
much clearer, thanks.

Quote
The approach is the exact other way than you envision : denote a "Playback Drive" of which you expect it sounds good and imply with it that also the WAV is always copied to that (XXHighEnd takes care of this). Can be a HDD (they all sound different), an other SSD (same), a USB stick, an SD card, ... anything.

well that was a lot of time wasted being stuck on the idea XXHE should be stored on OS drive, thanks to you a whole lot more time (and hard drive space) has been saved.  Thank you !
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PeterSt
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« Reply #6 on: January 29, 2019, 01:00:22 pm »

Quote
well that was a lot of time wasted being stuck on the idea XXHE should be stored on OS drive

Well (if I understand you correctly), XXHE can be stored on the OS drive allright (no reason to avoid that) as long as we see that the location from where the music is played can be anything (but advice is to keep that local although that is not even a hard requirement).

Btw, this smells a little like what I put in my previous post but scratched again : We also have the RAM-OS Disk. That loads the OS into memory, boots from there, and after that you can remove the HDD/SSD. Now nothing can be in the way anywhere. Playback is now "from the XX Drive" which is pure RAM (16GB of RAM is sufficient but 32GB is more convenient). Load the music from the network somewhere ...
But costs 360 euros.

Peter
Logged

For the Stealth III LPS PC :
W10-14393.0 - Oct 31, 2018 (2.10)
XXHighEnd Mach III Stealth LPS PC -> Xeon Scalable 14/28 core with Hyperthreading On (set to 10/20 cores) @~660MHz, 48GB, Windows 10 Pro 64 bit build 14393.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 30/-/1/1/1/ Q1Factor = 10 / Dev.Buffer = 4096 / ClockRes = 15ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 140.19  (max 140.19) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / Stop Desktop, Remaining, WASAPI and W10 services / Use Remote Desktop / Keep LAN - Not Persist / WallPaper On / OSD Off (!) / Running Time Off / Minimize OS / XTweaks : Balanced Load = 35 / Nervous Rate = 10 / Cool when Idle = n.a / Provide Stable Power = 0 / Utilize Cores always = 1 / Time Performance Index = Optimal / Time Stability = Stable / *Arc Prediction Filtering (16x)* / Always Clear Proxy before Playback = On -> USB3 from MoBo -> Lush^2*A:B-W-Y-R, B:B-W-R* USB 1m00 -> Phisolator 24/768 Phasure NOS1a/G3 75B (BNC Out) async USB DAC, Driver v1.0.4b (16ms) -> B'ASS Current Amplifier -> *Blaxius^2 A:B-R, B:B-R* Interlink -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere (also from the PC).

For a general PC :
W10-10586.0 - May 2016 (2.05+)
*XXHighEnd PC -> I7 3930k with Hyperthreading On (12 cores)* @~500MHz, 16GB, Windows 10 Pro 64 bit build 10586.0 from RAM, music on LAN / Engine#4 Adaptive Mode / Q1/-/3/4/5 = 14/-/1/1/1 / Q1Factor = 1 / Dev.Buffer = 4096 / ClockRes = 1ms / Memory = Straight Contiguous / Include Garbage Collect / SFS = 0.10  (max 60) / not Invert / Phase Alignment Off / Playerprio = Low / ThreadPrio = Realtime / Scheme = Core 3-5 / Not Switch Processors during Playback = Off/ Playback Drive none (see OS from RAM) / UnAttended (Just Start) / Always Copy to XX Drive (see OS from RAM) / All Services Off / Keep LAN - Not Persist / WallPaper On / OSD On / Running Time Off / Minimize OS / XTweaks : Balanced Load = *43* / Nervous Rate = 1 / Cool when Idle = 1 / Provide Stable Power = 1 / Utilize Cores always = 1 / Time Performance Index = *Optimal* / Time Stability = *Stable* / Custom Filter *Low* 705600 / -> USB3 *from MoBo* -> Clairixa USB 15cm -> Intona Isolator -> Clairixa USB 1m80 -> 24/768 Phasure NOS1a 75B (BNC Out) async USB DAC, Driver v1.0.4b (4ms) -> Blaxius BNC interlink *-> B'ASS Current Amplifier /w Level4 -> Blaxius Interlink* -> Orelo MKII Active Open Baffle Horn Speakers.
Removed Switching Supplies from everywhere.

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numlog
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« Reply #7 on: January 30, 2019, 04:22:39 am »

Quote
XXHE can be stored on the OS drive allright
but the the program SQ wont benefit in some way from the faster SSD, like lower latency or the same reason a fast SSD sounds good as an OS drive. i was ignoring PC basics, programs run off RAM  scratching

Laurence



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